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The Video Games Thread

That thread always ends up bouncing between performance talk and game design, but a lot of issues people complain about are execution-related. Frame pacing, input delay, and background processes can change how a game feels more than graphics settings. When I was digging into that side of things, I first had to figure out how to get key in delta to properly analyze what was running. Once you see the underlying behavior, some “bad ports” make a lot more sense.
 
Well!!!

 
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